Two Pirate Games, One Harbour
reefrunner.us used to be one game’s front door. It is now a harbour with two ships tied up in it: Reef Runner, the cartoon sailing game that has lived there since September, and Jolly Rogue, a brand-new pixel-art run-and-gun. Pick one, press Set Sail, and you are playing. Both are free, both run in the browser, and both now have native apps on the way to store review.
The new front page
The home page is split down the middle. Each half dresses as its own game: Reef Runner gets its sunny cartoon horizon, Jolly Rogue gets a night-blue sea and square pixel edges. Each half has the game’s logo, one line about it, a Set Sail button that goes straight into the game, and a link to that game’s own page if you want to read first.
On a phone held upright the two halves stack, one game above the other, so neither one gets squeezed into a sliver.
Nothing moved for anyone who already plays Reef Runner. The game is still at reefrunner.us/play/, so a bookmark or a home-screen icon still lands in the same place. Its old front page now lives at reefrunner.us/reef-runner/, with the controls, the enemies and the ways to play.
The new game: Jolly Rogue
Jolly Rogue is a side-scrolling run-and-gun in the spirit of the old arcade classics, with a pirate on foot instead of a soldier. You run right through an endless voyage across four areas: Palm Tree Island, a merchant ship’s deck, the hold below it and a pirate ship. Each area belongs to a rival crew with its own colours, and each ends with a boss: the Big Guy, the Captain, Cucumber and the Whale.
- Aim in eight directions and shoot your way through crabs, toothy fish that spit pearls, sharpshooting seashells, bomb-throwing starfish, bald brutes and cannons you have to duck under. Get close and your blade swings on its own.
- Every pirate can double jump. Tap JUMP, then tap it again in the air.
- Pick up better guns: a rifle, a three-barrel pistol, a blunderbuss, grenadoes and a swivel gun.
- Three lives and a row of hearts (six to nine, depending on your class), with an extra life for every boss and for every 100 gold you grab in a run.
Gold you keep between runs goes to the Captain’s Quarters. Play as the captain or the she-captain, then spend on coats, hats, pants, whole outfits, blades, guns, a class (Swashbuckler, Brawler or Gunner) and a pet. The parrot spots treasure ahead; the monkey pockets coins. Beat a boss and the Black Market opens for the run you are in: more hearts, a gun of your choice and a few other upgrades.
It plays with a keyboard on a computer or by touch on a phone, where a see-through D-pad sits under your left thumb and JUMP and FIRE sit under your right. In the browser it plays sideways or upright; held upright, the view zooms in around your captain so nothing is too small to read. Like Reef Runner, it saves on your device, plays offline once it has loaded, and has no ads, no accounts and no tracking.
The pixel art is Pixel Frog’s Treasure Hunters and Pirate Bomb packs, released free for anyone to use. The guns, the parrot and monkey, the hearts and the she-captain’s hair are drawn to match.
Coming soon to the App Store and Google Play
Both games have native apps for iPhone, iPad and Android. They are built, they are running on my own phone for testing, and they are heading into app store review next. The apps carry the whole game inside them, so they play with no signal at all. The Jolly Rogue app plays in landscape only, the way a run-and-gun wants to be held. Reef Runner’s app turns with your phone, upright or sideways.
When they clear review they will be linked from each game’s page and from here.
Where to play now
- Both games: reefrunner.us
- Reef Runner: reefrunner.us/play/
- Jolly Rogue: reefrunner.us/jolly-rogue/play/